2. The Graphical User Interface (GUI) Of Gmax

After launching Gmax with the Trainsim Gamepack link...

...the graphical user interface shows up.

The Elements Of The GUI

The Main Toolbar

Gmax places the main toolbar on th right of the four big windows. It can be moved around freely. In most cases, I place the main toolbar underneath the menuebar as shown in the picture above.

The most important functions are:

Redo. Redo allows more than one backstep.

Select and link object. This function determines the object hierarchy and is needed to make animations work in MSTS, and divide big objects into smaller ones.

Select object Select and move object
Select and rotate object Select and scale object
Material tools. Textures are loaded and materials are put to the objects. Material Navigator. Here we can see all used materials.

The Viewports

In standard configuration, the viewports are showing the model in Top, Front, Left and perspective view. The view selected is shown with a white border. Which is the view Front in the case shown.

The Toolbox

The toolbox contains the most important tools to create and modify objects.

To create basic objects, so called primitives.
Here, the modelling takes place.
we need this tool to set and align the objects pivot points if necessary.
With this function, we can hide objects or make them transparent temporarily.
In most cases, we need the Reset XForm function only.

The Time Axis For Animations And Animation Control

The animation slider shows, which animation frame is visible in the viewports.
This is the animation control

The View Control

With the animation control, we can zoom in and out, pan the display window and spin and turn the objects in the perspective viewport. We can also switch a viewport to full screen mode and back.

The Snap Magnetos

With the magnetos we can snap to the grid or objects, and turn on and off the angle snap.

I will give further explanation to functions in the appropriate chapters if needed.

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