After launching Gmax with the Trainsim Gamepack link... |
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| ...the graphical user interface shows up. |
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The Main ToolbarGmax places the main toolbar on th right of the four big windows. It can be moved around freely. In most cases, I place the main toolbar underneath the menuebar as shown in the picture above. |
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| The most important functions are: |
Redo. Redo allows more than one backstep. |
Select and link object. This function determines the object hierarchy and is needed to make animations work in MSTS, and divide big objects into smaller ones. |
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| Select object | Select and move object | ||
| Select and rotate object | Select and scale object | ||
| Material tools. Textures are loaded and materials are put to the objects. | Material Navigator. Here we can see all used materials. |
The ViewportsIn standard configuration, the viewports are showing the model in Top, Front, Left and perspective view. The view selected is shown with a white border. Which is the view Front in the case shown. |
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The ToolboxThe toolbox contains the most important tools to create and modify objects. |
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| Create To create basic objects, so called primitives. |
Modify Here, the modelling takes place. |
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| Hierarchy we need this tool to set and align the objects pivot points if necessary. |
Display With this function, we can hide objects or make them transparent temporarily. |
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| Utilities In most cases, we need the Reset XForm function only. |
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The Time Axis For Animations And Animation ControlThe animation slider shows, which animation frame is visible in the viewports. |
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| This is the animation control |
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The View ControlWith the animation control, we can zoom in and out, pan the display window and spin and turn the objects in the perspective viewport. We can also switch a viewport to full screen mode and back. |
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The Snap MagnetosWith the magnetos we can snap to the grid or objects, and turn on and off the angle snap. |
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I will give further explanation to functions in the appropriate chapters if needed.